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https://w.atwiki.jp/kaeuta-matome/pages/1575.html
元ネタ:When in Rome(Billy Joel) 作:ヤジタリウス Well I hear you with the leaning Pegging me to well meaning And I think about other peeps Like they said it s all those who claim When you turn me away from what I can hold If I m gonna call it just bullshit Though post the other shit to make my day of fit Cause I know you re leaning on your meaning And when I hear you talking about our common working high It s that again, for a new conundrum Well it s templates if you ve taken a liking to this done You can settle down for a good and odds that will grow into one It s a mold in the field for the only shield Whether you can oppose them on your head It s mandate called maneuver For whoever is educated jerk And when I hear you, while your thought is gonna be a while off It s that again, for a new conundrum I ve ever become industrious, it s taken me a while to follow up And that s the reason on which I ve wanted it all the more... Then you can t keep maneuvering with all your dilemma You can t keep gazing at expanse Because you ve been molded And frame is tough, you ve feel just enough During between got it and junk it Either way you keep it sufficient So as to snatch an advantage you can get thorough It s that again, for a new conundrum Until when can you keep leading with your designated life Why don t you take frame to be safe Because you ve learned the mold It s the humble struggle in the rough few enough All but one held is the blame and problem So as to snatch an advantage you can get thorough It s that again, for a new conundrum And too common for words, just to get forward Whether you could stop worrying or not Anyway you d take it from elsewhere and more Everybody s work up a bit sharing For a new conundrum... 検索タグ Billy Joel その他ネタ フルコーラス ヤジタリウス 洋楽 メニュー 作者別リスト 元ネタ別リスト 内容別リスト フレーズ長別リスト
https://w.atwiki.jp/sw_bf3/pages/13.html
[S.W]サーバ情報 サーバ設定 初期はサーバの設定を色々弄って試すつもりです。 Map 全部 Friendly Fire ON 分隊長からのみスポーン(お試し) Admin権限 Admin権限を持つプレーヤは以下のとおりです、In率とプレイスタイルが比較的紳士的な人を選出しています。 下記隊員が何か変なことをしていたら大騒ぎしてください。 banbanbou skype_status Amarigawa St_Euphemia +IngameAdminCommand In-Game Admin - 3.3.0.1 作者 Phogue Description Exposes some basic text based commands to players with accounts and necessary privileges Command Response Scopes (default) ! Responses will be displayed to everyone in the server. Everyone will see "Phogue has been kicked for team killing". @ Responses will only be displayed to the account holder that issued the command. The command issuer will see "Phogue has been kicked for team killing" but no one else will. # Responses will be displayed to all players that hold an account ("display to admins only"). Only account holders will see "Phogue has been kicked for team killing". All error messages are privately sent to the command issuer Settings Banning Ban Type Frostbite - Name (default) Bans on the players name alone. This is the weakest type of ban. Frostbite - EA GUID Bans on the players EA GUID which is tied to their login account. Punkbuster - GUID Bans a player on their punkbuster GUID. History 3.3.0.0 Updated to support BF3 Commands (default) Kicking / Banning @kick [playername] [optional reason] Kicks a player from your server The reason will appear in the response and is used to display to the player on the games menu Requirements Minimum of kick privileges @tban [playername] [time in minutes] [optional reason] Temporarily bans a player from your server for a set time in minutes The reason will appear in the response and is used to display to the player on the games menu By default procon will not allow users with only temporary ban privileges to ban for longer than an hour Requirements Minimum of temporary ban privileges @ban [playername] [optional reason] Permanently bans a player from your server The reason will appear in the response and is used to display to the player on the games menu Requirements Permanent ban privileges Killing @kill [playername] [optional reason] Kills a player The reason will appear in the response and message sent to the player Requirements Minimum of kill privileges @nuke [optional team] Kills every player in the server, or if a team is specified will kill every player on that team Has a 10 seconds countdown that can be canceled with the @cancel command Requirements Minimum of kill privileges Communication @say [text] Says [text] for everyone to see from the Server Requirements Must hold an account with procon @psay [playername] [text] Says [text] to a specific player from the Server Requirements Must hold an account with procon @yell [text] BFBC2 only Yells [text] for everyone to see in the middle of their screen Requirements Must hold an account with procon @pyell [playername] [text] BFBC2 only Yells [text] to a specific player in the middle of their screen Requirements Must hold an account with procon Map controls @restart [optional timer] Restarts the current map If specified will display a countdown timer than can be canceled with the @cancel command Requirements Must have "Use Map Functions" privileges @nextlevel [optional timer] Forwards to the next level If specified will display a countdown timer than can be canceled with the @cancel command Requirements Must have "Use Map Functions" privileges Player control @move [playername] Moves a player to another team. Swaps them in Rush, Conquest, Squad Rush and will cycle through the 4 teams in Squad Deathmatch Queues the player and will move them when the next die Requirements Must be able to move players between teams and squads privileges @move [playername] [squad] BFBC2 only Moves a player into a squad on their same team Queues the player and will move them when the next die Requirements Must be able to move players between teams and squads privileges @move [playername] [team] Moves a player onto another team in no squad Queues the player and will move them when the next die Requirements Must be able to move players between teams and squads privileges @move [playername] [team] [squad] BFBC2 only Moves a player onto another team and into a specific squad Queues the player and will move them when the next die Requirements Must be able to move players between teams and squads privileges @fmove fmove functions exactly like all of the @move commands except forces the move immediately by killing the player Requirements Must be able to move players between teams and squads privileges Countdowns @cancel Cancels all countdowns initiated by the account holder You cannot cancel other account holders countdowns Requirements Must hold an account with procon Custom Configs (basic in game command addons) @exec Displays a list of configs available in the /Configs/CInGameAdmin/*.cfg directory This command replaces the "@exec -l" command of 1.6 and prior versions of the in game admin Requirements Must hold an account with procon (the configs validate privileges themselves) @exec [configname] Executes a config in the /Configs/CInGameAdmin/*.cfg directory The config author is responsible for insuring the executing account holder has sufficient privileges No pre-made configs are provided with procon, but you can visit the forums to download configs to extend the in game admin You can make/edit/copy/whatever any more configs, essentially allowing you to make your own basic in game commands =) Requirements Must hold an account with procon (the configs validate privileges themselves) If procon needs confirmation of your intentions it will ask "Did you mean [command]?", you can then answer !yes which will execute your confirmed command. Argument Matching Procon will match your command against a dictionary of possible arguments, then order the possibilities by those containing subsets of what you said. Possibilities "Phogue", "1349", "Sunder", "Zangen", "Sinex" "Sangen" will match "Zangen" because only one letter is different and no possibilities have a subset of "Sangen" "sin" will match "Sinex" because even though it is lexicographically closer to "1349", Sinex contains a subset of "sin" Additional Information This plugin is compatible with Basic In-Game Info s @help command In game admin will use Vanilla bfbc2 data if available, then use punkbuster data if available. The in game admin uses a combination of a spell checker with an auto-completer. As of 1.5 the spell checker will favour names/maps/etc that have a subset of what you typed exactly. Play around with it and let me know your horror stories with this feature on the forums =) No one will see you issuing the commands (even you) if you prefix it with a / /@kick Phogue (this text won t be displayed in the game) サーバアップデート 管理情報 +14-12-2011 - Battlefield 3 R15 Patch DICE has just released the Battlefield 3 R15 patch. This patch introduces some stability improvements over the R14 patch so we recommend that clients install this patch on their servers. The patch will be optional for the next 12 hours while stability tests are being performed. Clients can install the new patch through the upgrade gameserver option in the control panel. Once stability tests have been completed we will push the install to all servers that are left unpatched. This will be done by 10 AM CET on Thursday the 15th of December. Should you have any questions about the patch please contact i3D.net customer support. +13-12-2011 i3d いっしょうけんめいから DICE / EA released patch R12 today, i3D.net will automaticly update all servers, before 14.00 today. ↓ Current Patch status In progress ↓ Current Patch status In progress, delayed until 15.00 ↓ DICE / EA released patch R12 today, i3D.net will automaticly update all servers, before 19.00 today. Battlefield 3 Back to Karkand R12 Update DICE / EA released patch R12 today, i3D.net will automaticly update all servers. Change log General crashfixes Fixed problem where kits would remain on the level for a long time. The Back to Karkand maps are included The new maps details XP1_001 Strike At Karkand Xp1_002 Gulf of Oman XP1_003 Sharqi Peninsula XP1_004 Wake Island Above should not be copied in the maplist.txt, if you wish to add these maps to your server it should look like this XP1_001 ConquestLarge0 1 Xp1_002 ConquestLarge0 1 XP1_003 ConquestLarge0 1 XP1_004 ConquestLarge0 1 Full changelog can be found here http //battlelog.battlefield.com/bf3/forum/threadview/2832654489494744784/ Note i3D.net is currently updating all servers world wide and your server will be updated between 11 AM and 7 PM on Tuesday December 13th. We are updating tens of thousands of game servers with a full update including new content and this causes for slower deployment speeds than expected. Our apologies for the inconvenience. Update Dice will release patch R13 to fix a number of issues with the R12 server. R12 made large 64 slot servers crash twice an hour on average. Another fix includes a fix for textures on Back to Karkand maps. Update 19 15 We are updating all servers to release R14. R14 fixes a number of crash issues. The R14 patch is now also available for installation through the control panel. We apologize for the delay in patching today. +24-11-2011 - Battlefield 3 R10 patch now available. DICE has release the R10 patch for Battlefield 3. The main change for this version is the ability to control the idle timeout again so players aren t kicked after 5 minutes of inactivity. This patch also offers some small bugfixes that could crash the server slightly improving server stability. The patch is available as an optional update for now to all clients and can be applied by going to your gameservers page and selecting reinstall/update gameserver and installing the R10 patch. +22-11-2011 - Battlefield 3 Patch - Client R2 - Server R9 All Battlefield 3 game servers have been updated to R9. To set servers as unranked you have to add the following line to the startup,txt vars.ranked false You will not be able to set a password on the server without switching to unranked first. Changelog Visual and performance fixes * General performance and loading time improvements * “Black Screen” fix for an issue occurring on some PC Configurations * Stereo and Rendering Support for Nvidia and AMD Graphics Cards * Adjusted the “stuttering” encountered on some PC configurations. * Fixed several Crashes when joining MP and Co-Op sessions * Fixed multiple problems when using multiple monitors (Eyefinity / Surround). * Fixed visual corruption issues on certain Nvidia Cards * Improved loading times for certain textures * Added console command “GameTime.MaxVariableFps” to limit max FPS * Added console command “UI.DrawEnable” to hide UI for screenshots / videos Balance and gameplay adjustments * Fixed a problem with high speed mouse movement * Added back some missing Growlers on Kharg Island Conquest Large * Added back EOR sound for SQDM and TDM * You should no longer be able to damage a friendly vehicle when sitting in an open position * Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!) * Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies * You should no longer spawn too close to enemies in TDM and SQDM * Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun * Fixed a problem with revived players not suffering suppression * Fixed a problem with the camera when being revived in COOP * Added joystick deadzone setting * Fixed sound for when climbing ladders * Fixed an issue with some weapon sounds in first person * Fixed a swim sound loop error * Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry * Increased the damage of Helicopter Miniguns against jeeps. * Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control. * Increased the damage of the 44 Magnum slightly. * Increased the range and minimum damage of the .357 Round from the MP412 Rex. * Increased the range of all .45cal and 9mm weapons. * Slightly increased the range of the P90 and MP7 and PDW-R. * Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range. * Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles. * Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons. * Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft. * Increased the damage and range of the 40mm BUCK rounds. * Reduced the damage .50cal weapons do against Helicopters. * Updated T90 canister shell tweaks to match Abrams canister shells * UI Changes (PC) * Added round duration and ticket summary at EOR * Advanced squad polish – should be more intuitive * Significant changes to the Join Squad functionality (see below) * Fixed a problem regarding keybindings while playing * You should now get a better error message when being disconnected via Battlelog Server updates * EOD Bot exploit fix * Several crash fixes * Anti-stat padding measures taken, disallowing ranked servers to run obscure settings * Improved team kill kick configuration * Support for unranked servers. Unranked servers do not report players’ scores to Battlelog, but server administrators can freely control all settings Squad changes * Removed FIND ME A SQUAD option * Allow players to join empty Squads alone, thus having 1/4 squad members * Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM * Disable Privacy flag when 1 man squad * Reset Privacy flag from Private to Public when squad drops to 1 player * All occupied Squads will now show up colored blue on the Squad Selection screen * Players who choose not to join squads will also show up as Blue in the “Not in a Squad” line * Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text +06-11-2011 ラグについて i3dにラグについて聞いてみました。 64人入った時サーバのCPU使用率が100%以上になることがあり、スペックが足りていないのかとも思っていましたが サーバ管理ページで見られるCPU使用率の表示は正しくなく、HyperThreadingだから200%まで行くとのこと。 最大人数近くなるとラグる問題についてはEA/DICEも認識しており、解決の努力をしている。 という感じの返答がありました。 現状対策としては48人程度にMaxを絞って見ること位だそうです。 HighPingKickなんかもあると絞れると思うんですが、 まだ管理ツールの方もこれからという感じなので待ちということになりそうです 取り合えす48人に絞って回してみて様子見、効果なければ64人にもどすことにしました。 +04-11-2011 - Battlefield 3 patch R8 released All Battlefield 3 game servers have been updated to R8. Change list Crashfixes RCON bugfixes; banList.add can now ban on player name Fixes for team squad handling, both during and between rounds Server’s online state is displayed in the “GameId ” field in the server window (see server provider documentation) +02-11-2011 - DICE Releases Battlefield 3 R7 patch Dear clients, DICE has Released the R7 patch for Battlefield 3. This patch addresses the rubberbanding problems experienced in server with more than 48 slots. We are currently deploying the R7 patch to all servers. Changelog for R7 Server improvements that should decrease rubberbanding TDM/SQDM spawn point fix 2 crash fixes in end of round Fix for connection problem when joining password protected servers Removed ‘vars.allUnlocksUnlocked’ once ranked server settings are enforced, this may come back in some form. Additionally we ve been getting a lot of questions about 2 issues in particular. Setting playercounts Since release the variable for playerslots has changed from vars.maxPlayerCount to vars.maxPlayers. If you re experiencing issues with getting your server running above the slotcount for a mode (for example your server is stuck on 32 slots rush while you paid for 48). Change vars.maxPlayerCount to vars.maxPlayers in the startup.txt file in the configuration editor. Second is the players needed to start a server. If you want to edit this option make sure that the players needed to RESTART the server is always set lower than the players needed to start. Failure to do so will result in the settings being ignored. +31-10-2011 - DICE has release Battlefield 3 R6 DICE has released Battlefield 3 R6 which we are currently deploying to all servers. All Battlefield 3 servers will be down for a short time while the new patch is being deployed. We apologize in advance for any inconvenience this may cause. Here is the changelog for R6 Changes Fix for crashes usually occurring during level switches. Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to the backend once it s up again. Fix for ghost servers which didn t accept connections. Kick reasons should better match situations where they are issued. This will help battlelog provide more accurate information to the player Connection fixes to avoid players sometimes being rejected while joining the game server on one of the last slots Security updates Improved server logging ドメインはstrange-field.orgに決定! i3d pre-order packageを3ヶ月で契約しました 寄付について(´人`) 2011/10/29更新 サーバ代は基本的にAmarigawa君とbanbanbouが負担しますがうへぇちょうたけえ! ということで寄付を募っています。 現状3ヶ月の契約となっており、継続するかは更新時になってみないとなんとも言えません。 盛り上がり、in率等を考慮して決めます。 ググったらpaypalでの寄付ができない様子なのでAmazonのEmailギフト券 でお願いしています(´ー`) 事前に知っておいて欲しいことは 得することはそんなにない ということです。払ったから鯖期間延長とかAdmin権限譲渡とかは無いと思ってください。 せいぜいがスロットを用意できるようになった場合にスロットに優先的に加えてあげられる位です。 捨てても良いお金がある人はくださいというスタンスです。 AmazonのEmailギフト券 で banbanbou@gmail.com に送ってください。 あまり皮くんとbanbanbouで仲良くわけます。迷ったら送らない!(゚Д゚)これが大切! ご支援頂きました!ヽ(´ー`)ノありまちょう St_Euphemia Claintail nirachi UnderBoobsコーナー(募集中!) バナー(募集中!) その他サーバ関連情報 i3dpre-orderサイト プレオーダは9/19までで特典は以下のとおり Battlefield 3 Official Ranked game server 64 slot Battlefield 3 16 slot private game server Teamspeak 3 10 slot public voice server Webhosting with .com/.net/.org/.nl domain name Access to BF3CC, i3D.net co-created Access to PB screenshots and log files BSNpre-orderサイト プレオーダ特典は15%割安 メールにてプロモーションコードが配布されている
https://w.atwiki.jp/pyopyo0124/pages/66.html
CHAPTER XXXVI UP CHAPTER XXXVIII CHAPTER XXXVII The Reaper Whose Name Is Death 「The Reaper Whose Name Is Death」松本訳注第37章(1) p. 531参照 第37章 死という命の刈りとり(松本訳) "Matthew--Matthew--what is the matter? Matthew, are you sick?" It was Marilla who spoke, alarm in every jerky word. Anne came through the hall, her hands full of white narcissus,--it was long before Anne could love the sight or odor of white narcissus again,--in time to hear her and to see Matthew standing in the porch doorway, a folded paper in his hand, and his face strangely drawn and gray. Anne dropped her flowers and sprang across the kitchen to him at the same moment as Marilla. 「sprang」 They were both too late; before they could reach him Matthew had fallen across the threshold. "He s fainted," gasped Marilla. "Anne, run for Martin-- quick, quick! He s at the barn." Martin, the hired man, who had just driven home from the post office, started at once for the doctor, calling at Orchard Slope on his way to send Mr. and Mrs. Barry over. Mrs. Lynde, who was there on an errand, came too. They found Anne and Marilla distractedly trying to restore Matthew to consciousness. Mrs. Lynde pushed them gently aside, tried his pulse, and then laid her ear over his heart. She looked at their anxious faces sorrowfully and the tears came into her eyes. "Oh, Marilla," she said gravely. "I don t think--we can do anything for him." "Mrs. Lynde, you don t think--you can t think Matthew is-- is--" Anne could not say the dreadful word; she turned sick and pallid. "Child, 「Child」この話し掛け方は……、特別な意味はないんでしょうね、たぶん yes, I m afraid of it. Look at his face. When you ve seen that look as often as I have you ll know what it means." Anne looked at the still face and there beheld the seal of the Great Presence. 「the seal of the Great Presence」重々しく、かつ、間接的な表現は……、どうなんでしょう。アンの気持ちを表すのに適切? When the doctor came he said that death had been instantaneous and probably painless, caused in all likelihood by some sudden shock. The secret of the shock was discovered to be in the paper Matthew had held and which Martin had brought from the office that morning. It contained an account of the failure of the Abbey Bank. 「an account of the failure of the Abbey Bank」この account は、記事、の意味ととるべきでしょう。しかし、もちろん、銀行の口座も account なので、モードは掛け言葉のように、記事、口座のどちらの意味もある単語を使ったのに違いありません 「the failure of the Abbey Bank」松本訳注第37章(2) p. 531参照 The news spread quickly through Avonlea, and all day friends and neighbors thronged Green Gables and came and went on errands of kindness for the dead and living. For the first time shy, quiet Matthew Cuthbert was a person of central importance; the white majesty of death had fallen on him and set him apart as one crowned. When the calm night came softly down over Green Gables the old house was hushed and tranquil. In the parlor lay Matthew Cuthbert in his coffin, his long gray hair framing his placid face on which there was a little kindly smile as if he but slept, dreaming pleasant dreams. There were flowers about him--sweet old-fashioned flowers which his mother had planted in the homestead garden in her bridal days 「in her bridal days」グリーンゲイブルズを建てる前から、同じ場所に植えてあったのでしょう。グリーンゲイブルズが建ったときには、マシューもマリラも子供ではなかったのですから。It seems uncanny to think of a child at Green Gables somehow; there s never been one there, for Matthew and Marilla were grown up when the new house was built (CHAPTER I with impressionMrs. Rachel Lynde is Surprised ) and for which Matthew had always had a secret, wordless love. Anne had gathered them and brought them to him, her anguished, tearless eyes burning in her white face. It was the last thing she could do for him. The Barrys and Mrs. Lynde stayed with them that night. Diana, going to the east gable, where Anne was standing at her window, said gently "Anne dear, would you like to have me sleep with you tonight?" "Thank you, Diana." Anne looked earnestly into her friend s face. "I think you won t misunderstand me when I say I want to be alone. I m not afraid. I haven t been alone one minute since it happened-- and I want to be. I want to be quite silent and quiet and try to realize it. I can t realize it. Half the time it seems to me that Matthew can t be dead; and the other half it seems as if he must have been dead for a long time and I ve had this horrible dull ache ever since." Diana did not quite understand. Marilla s impassioned grief, breaking all the bounds of natural reserve and lifelong habit in its stormy rush, she could comprehend better than Anne s tearless agony. 倒置。ふつうの順にすれば、She could comprehend Marilla s impassioned grief, breaking all the bounds of natural reserve and lifelong habit in its stormy rush, better than Anne s tearless agony. 「Marilla s」は所有格。昼間、弔問客の来ているとき、マリラは大泣きをしていたが、アンは涙を流さなかった。そして、その上、ひとりにしてほしい、と言ったことも含め、ダイアナにはアンがよくは理解できなかった。この文は、そういうことでしょう But she went away kindly, leaving Anne alone to keep her first vigil with sorrow. Anne hoped that the tears would come in solitude. It seemed to her a terrible thing that she could not shed a tear for Matthew, whom she had loved so much and who had been so kind to her, Matthew who had walked with her last evening at sunset and was now lying in the dim room below with that awful peace on his brow. But no tears came at first, even when she knelt by her window in the darkness and prayed, looking up to the stars beyond the hills--no tears, only the same horrible dull ache of misery that kept on aching until she fell asleep, worn out with the day s pain and excitement. In the night she awakened, with the stillness and the darkness about her, and the recollection of the day came over her like a wave of sorrow. She could see Matthew s face smiling at her as he had smiled when they parted at the gate that last evening--she could hear his voice saying, "My girl--my girl that I m proud of." Then the tears came and Anne wept her heart out. Marilla heard her and crept in to comfort her. "There--there--don t cry so, dearie. It can t bring him back. It--it--isn t right to cry so. I knew that today, but I couldn t help it then. He d always been such a good, kind brother to me--but God knows best." "Oh, just let me cry, Marilla," sobbed Anne. "The tears don t hurt me like that ache did. Stay here for a little while with me and keep your arm round me--so. I couldn t have Diana stay, she s good and kind and sweet--but it s not her sorrow--she s outside of it and she couldn t come close enough to my heart to help me. It s our sorrow-- yours and mine. 「yours and mine」アンの home はふたりだけになってしまった Oh, Marilla, what will we do without him?" "We ve got each other, Anne. 「We ve got each other」いまひとつ、わかりづらい。have got は、have とほぼ同じだから……。日本語だと、「いる」と思うけれども、英語だと「持つ」という表現の違いか。なるほど。兄(弟)がいます、が、I have a brother になるように。「わたしたちにはお互いがいる」 I don t know what I d do if you weren t here--if you d never come. 仮定法 Oh, Anne, I know I ve been kind of strict and harsh with you maybe-- but you mustn t think I didn t love you as well as Matthew did, for all that. I want to tell you now when I can. It s never been easy for me to say things out of my heart, but at times like this it s easier. I love you as dear as if you were my own flesh and blood and you ve been my joy and comfort ever since you came to Green Gables." Two days afterwards they carried Matthew Cuthbert over his homestead threshold and away from the fields he had tilled and the orchards he had loved and the trees he had planted; and then Avonlea settled back to its usual placidity and even at Green Gables affairs slipped into their old groove and work was done and duties fulfilled with regularity as before, although always with the aching sense of "loss in all familiar things." 「"loss in all familiar things"」松本訳注第37章(3) p. 532参照 Anne, new to grief, thought it almost sad that it could be so--that they COULD go on in the old way without Matthew. She felt something like shame and remorse when she discovered 「that」アンが discover したことは文末までに4つ示されていて、それぞれ that節になっている。こういうのは話し言葉ではあまりないのではないいでしょうか that the sunrises behind the firs and the pale pink buds opening in the garden gave her the old inrush of gladness when she saw them--that Diana s visits were pleasant to her and that Diana s merry words and ways moved her to laughter and smiles--that, in brief, the beautiful world of blossom and love and friendship had lost none of its power to please her fancy and thrill her heart, that life still called to her with many insistent voices. "It seems like disloyalty to Matthew, somehow, to find pleasure in these things now that he has gone," she said wistfully to Mrs. Allan one evening when they were together in the manse garden. "I miss him so much--all the time-- and yet, Mrs. Allan, the world and life seem very beautiful and interesting to me for all. Today Diana said something funny and I found myself laughing. I thought when it happened I could never laugh again. And it somehow seems as if I oughtn t to." "When Matthew was here he liked to hear you laugh and he liked to know that you found pleasure in the pleasant things around you," said Mrs. Allan gently. "He is just away now; 「He is just away now」松本訳注第37章(4) p. 532参照 and he likes to know it just the same. I am sure we should not shut our hearts against the healing influences that nature offers us. But I can understand your feeling. I think we all experience the same thing. We resent the thought that anything can please us when someone we love is no longer here to share the pleasure with us, and we almost feel as if we were unfaithful to our sorrow when we find our interest in life returning to us." "I was down to the graveyard to plant a rosebush on Matthew s grave this afternoon," said Anne dreamily. "I took a slip of the little white Scotch rosebush his mother brought out from Scotland long ago; 「I took a slip of the little white Scotch rosebush」白い小さなスコッチローズから挿し木にする枝を取った。少し上のほうに even at Green Gables affairs slipped into their old groove グリーンゲイブルズでも、いろいろなことは元の習慣に戻った、とあるところにも、slip が使われているのですが、関連させていると思うのは考えすぎでしょうか 「from Scotland」マシューのお母さんはスコットランドからの移民。結婚して、夫婦でプリンスエドワード島に来たんでしょうね、きっと。単身もありえなくはないでしょうけども。または、両親とともにカナダにやってきて、そのときにバラも持ってきていて、結婚後、植えたか Matthew always liked those roses the best--they were so small and sweet on their thorny stems. It made me feel glad that I could plant it by his grave--as if I were doing something that must please him in taking it there to be near him. I hope he has roses like them in heaven. Perhaps the souls of all those little white roses that he has loved so many summers were all there to meet him. I must go home now. Marilla is all alone and she gets lonely at twilight." "She will be lonelier still, I fear, when you go away again to college," said Mrs. Allan. このアラン夫人の言葉は、転換点のひとつに相当 Anne did not reply; she said good night and went slowly back to green Gables. 「slowly」すぐ前では、もうおいとましなくては I must go home now. とアラン夫人にアンは言っているにも拘らず、歩みは遅い。アラン夫人の言葉を受けて、歩みが遅くなったわけですが、このアラン夫人の言葉が転換点であったのかは、すぐ後の文(グリーンゲイブルズの描写やマリラとの会話)からはわからないような構成になっている。しかも、その転換がどうだったのか、つまり、アンがどう考え、どう行動し、そして、周りの人がどんな風に協力、対応したかは、次章で明らかになる。転換点をあまり転換点らしく表現していないのは、たぶん、小説の技法としてはいいことなんでしょう。「Anne did not reply」があるので、転換点を強調してはいますが Marilla was sitting on the front door-steps and Anne sat down beside her. The door was open behind them, held back by a big pink conch shell with hints of sea sunsets in its smooth inner convolutions. Anne gathered some sprays of pale-yellow honeysuckle and put them in her hair. She liked the delicious hint of fragrance, as some aerial benediction, above her every time she moved. "Doctor Spencer was here while you were away," Marilla said. "He says that the specialist will be in town tomorrow and he insists that I must go in and have my eyes examined. I suppose I d better go and have it over. I ll be more than thankful if the man can give me the right kind of glasses to suit my eyes. 「the man」やはり、眼科医は男性であったか You won t mind staying here alone while I m away, will you? Martin will have to drive me in and there s ironing and baking to do." "I shall be all right. Diana will come over for company for me. I shall attend to the ironing and baking beautifully-- you needn t fear that I ll starch the handkerchiefs or flavor the cake with liniment." もちろん、これは、CHAPTER XX with impression? A Good Imagination Gone Wrong と CHAPTER XXI with impression? A New Departure in Flavorings のお話。ちょうど4年前、アン12歳 Marilla laughed. "What a girl you were for making mistakes in them days, Anne. 「in them days」これは、ふつうなら in those days ではないかしら You were always getting into scrapes. I did use to think you were possessed. Do you mind the time you dyed your hair?" もちろん、これは、CHAPTER XXVII with impression Vanity and Vexation of Spiritのお話。3年と少し前、アン13歳 "Yes, indeed. I shall never forget it," smiled Anne, touching the heavy braid of hair that was wound about her shapely head. 「the heavy braid of hair」3年経てば、髪もそれなりに十分伸びたでしょう。でも、小さいころのように編み下げにはしていないようですが。まだあまり長くはないでしょうし "I laugh a little now sometimes when I think what a worry my hair used to be to me--but I don t laugh MUCH, because it was a very real trouble then. I did suffer terribly over my hair and my freckles. My freckles are really gone; and people are nice enough to tell me my hair is auburn now--all but Josie Pye. She informed me yesterday that she really thought it was redder than ever, or at least my black dress made it look redder, 「black dress」松本訳注第37章(5) p. 532参照 and she asked me if people who had red hair ever got used to having it. Marilla, I ve almost decided to give up trying to like Josie Pye. I ve made what I would once have called a heroic effort to like her, but Josie Pye won t BE liked." "Josie is a Pye," said Marilla sharply, "so she can t help being disagreeable. I suppose people of that kind serve some useful purpose in society, but I must say I don t know what it is any more than I know the use of thistles. 「thistle」アザミ:スコットランドの国花。Pye 家も(Cuthbert 家や モンゴメリ家のように)スコットランドからの移民なのかしら Is Josie going to teach?" "No, she is going back to Queen s next year. First class licence が得られるはず So are Moody Spurgeon and Charlie Sloane. Jane and Ruby are going to teach and they have both got schools--Jane at Newbridge and Ruby at some place up west." "Gilbert Blythe is going to teach too, isn t he?" "Yes"--briefly. "What a nice-looking fellow he is," 「a nice-looking fellow」boyではなく、fellowだ! Puffin Books 版では、a nice-looking young fellow said Marilla absently. 「absently」これは Gilbert の中に John を見ているからでしょう "I saw him in church last Sunday and he seemed so tall and manly. 「so tall and manly」お~、ほめてるほめてる He looks a lot like his father did at the same age. John Blythe was a nice boy. 「a nice boy」ここでは、boy となっている。little girl 同様、boy も英語では難しい We used to be real good friends, he and I. People called him my beau." Anne looked up with swift interest. "Oh, Marilla--and what happened?--why didn t you--" "We had a quarrel. I wouldn t forgive him when he asked me to. I meant to, after awhile--but I was sulky and angry and I wanted to punish him first. He never came back--the Blythes were all mighty independent. 「the Blythes」さっきは、Pye 家の話でしたが、家柄を強調するあたり、少々古い小説と感じてしまう。もちろん古いのですが But I always felt--rather sorry. I ve always kind of wished I d forgiven him when I had the chance." "So you ve had a bit of romance in your life, too," said Anne softly. "Yes, I suppose you might call it that. You wouldn t think so to look at me, would you? But you never can tell about people from their outsides. Everybody has forgot about me and John. I d forgotten myself. But it all came back to me when I saw Gilbert last Sunday." CHAPTER XXXVI UP CHAPTER XXXVIII 12 August 2007 今日 - | 昨日 - | Total - since 12 August 2007 last update 2007-08-12 21 35 11 (Sun)
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https://w.atwiki.jp/dow2jpmodwiki/pages/77.html
9104248Bomma Kit 9104249Unlocks stunbomb which disrupts and stuns enemy troops. 9104250Improve Stikkbommaz 9104252Click to activate 9104253Bomma Kit 9104254Click to activate 9104255Passive heal 9104256Click to activate 9104257Click to activate 9104258Click to activate 9104259Click to activate 9104261Click to activate 9104262Click and target area 9104263Click and target area 9104264Click to activate 9104265Click and target area 9104266Click and target area 9104267Click and target friendly unit 9104268Click to activate 9104269Click and target squad 9104272Sniper Rifle 9104273Shotgun 9104276Only one 9104277Shotguns 9104278Shotguns are excellent counters to melee units. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone. 9104279Equip weapon 9104284Supply Crate 9104285Destroy for supplies and ammunition 9104286Stikkbomb 9104287Artillery Strike 9104288Call down a barrage from allied Imperial Guard artillery positions. 9104290Click and target enemy unit 9104291Click and target enemy unit 9104292Click and target area 9104293Click to activate 9104294Defend the Reliquary 9104297Stikkbomb 9104302Click and target enemy unit 9104303Click and target enemy unit 9104306For The Emperor 9104308Meaner an Greener 9104309Grants the Frenzy ability, which boosts damage, renders the squad invulnerable, and grants immunity to suppression. 9104310Upgrades Nob Squad 9104311Temporarily increase the squad s ranged damage. 9104312Meaner an Greener 9104313Deep Strike Terminator Squad 9104314Teleport in a Terminator Squad to the targeted location. 9104315Click and target enemy unit 9104317Drop Pod 9104318Call in a Drop Pod that instantly reinforces nearby squads. 9104321Vanguard 9104322Removes the energy drain from the Lictor s Infiltration ability. 9104323Trigger biomorph 9104324Lictor Kit 9104325Increases health and damage. 9104326Upgrades Lictor 9104328Click to activate 9104329Click to activate 9104330Click and target area 9104331Thornback 9104332Venom Cannon 9104341Click and target area 9104342Click to activate 9104346Larraman s Blessing 9104347All allied commanders who are currently unconscious on the battlefield are revived. 9104349Angels of Death 9104350Your infantry becomes temporarily invulnerable. 9104351Drop Pod 9104352Call in a Drop Pod that instantly reinforces nearby squads. 9104353Deep Strike Terminator Squad 9104354Teleport in a Terminator Squad to the targeted location. 9104355Orbital Bombardment 9104356Calls down a massive orbital strike from the battle barge. 9104357Blessing Of The Omnissiah 9104358Repairs all allied vehicles for a duration. 9104359Team 9104360Time Field 9104361Slow down time in an area, making all units in the area of effect move more slowly and rendering them unable to fight. 9104362Click and target area 9104365Click to activate 9104367Click to activate 9104368Toggle on/off 9104369Toggle on/off 9104370Not used (bug if you find this) 9104371Click and target friendly unit 9104372Click and target area 9104373Toggle on/off 9104374Tunnel to target position 9104376Click and target enemy unit 9104377Game History Recorded Games 9104378Click to activate 9104379Click to activate 9104380NOT USED 9104381NOT IN USE 9104382Click to detonate 9104383Click to activate 9104384Click and target enemy 9104385Not Used 9104386Are you sure you want to kick %1NAME%? 9104389They require sterner persuasion. To the Fire Prism! 9104392Fires a high-powered round at a target. 9104395Fires a high-powered round at a target. 9104398Fires a high-powered round at a target. 9104401Fires a high-powered round at a target. 9104404Fires a high-powered round at a target. 9104407Fires a high-powered round at a target. 9104408Drop Pod 9104409Call in a Drop Pod that instantly reinforces nearby squads. 9104410Deep Strike Terminator Squad 9104411Teleport in a Terminator Squad to the targeted location. 9104412Orbital Bombardment 9104413Calls down a massive orbital strike from the battle barge. 9104416Farsight 9104417Temporarily reveals the fog of war in the targeted area. 9104418Summon Seer Council 9104419Spawns a Seer Council at your HQ. 9104420Webway Gate 9104421Allows infantry to travel between gates. 9104422Swift Movement 9104423Temporarily increases the speed of all allied infantry. 9104424Target squad temporarily receives less ranged damage. 9104425Distort Field 9104426Webway Gate 9104427Allows infantry to travel between gates. 9104428Eldritch Storm 9104429Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104430Webway Gate 9104431Allows infantry to travel between gates. 9104432Crack Shot 9104433Temporarily increases the ranged damage of a target allied squad. 9104434Teleport in a Warp Spider squad to the targeted location. 9104435Spider s Brood 9104436Eldritch Storm 9104437Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104438When you have a unit selected, the squad s information and abilities appear in a panel at the bottom right of the screen. Use the icons along the top of this panel to trigger the unit s special abilities. 9104439Units given an Attack-Move order will engage any enemies they encounter while moving. They will also make better use of cover. To issue an Attack-Move order, first select a unit. Next click on the Attack-Move icon with the left mouse button, and finally click on the unit s destination with the left mouse button. 9104440To secure an Automated Foundry, first select a squad and then click on the foundry with the right mouse button. The squad must remain stationary until the foundry is secured. 9104441To secure an Imperial Shrine, first select a squad and then click on the shrine with the right mouse button. The squad must remain stationary until the shrine is secured. 9104442Destroying storage crates provides you with valuable items. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9104443Heavy weapons like Avitus s heavy bolter require set-up time. Until that time elapses, the weapon cannot fire. Weapons set-up automatically when the squad isn t moving. 9104444Set-up weapons cannot rotate freely, so you must point them in the right direction. To tell a unit which way to face, first select that unit. Next click- and-hold with the right mouse button where you want the unit to move to, and drag in the direction you want them to face. Release the mouse button and the unit will move and take up that facing. 9104445To use the High-Powered Shot ability, select Cyrus and click on the ability s icon. Finally, click on an enemy unit. Cyrus will take a single sniper shot at the target, often killing it outright. Only vehicles, huge creatures and bosses are too tough to take out with a single shot. 9104446The Force Commander can charge into enemies using his To Victory! ability. To use this ability, first select the Force Commander, then click on the To Victory! ability icon with the left-mouse button. Finally click on a target unit with the left mouse button. While charging, the Force Commander can knock over other enemies and even destroy walls. 9104447Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up supply drops. 9104448Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up ammo or supply drops. 9104449Abilities like Tactical Advance and Infiltrate require mental focus from the squad and so consume energy. Energy replenishes automatically so long as the unit isn t using one of these abilities. 9104450Global abilities are granted in special circumstances and represent additional support from the orbiting strike cruiser. These abilities appear in a special area and can be used without selecting a particular unit. 9104457Click and target area 9104459Click and target enemy 9104460There Is Only War 9104461Terminate 500 Enemy Targets in Dawn of War II. 9104462Emperor s Champion 9104463Kill a boss using only your Force Commander in Dawn of War II. 9104464Don t look up 9104465Kill a boss using a drop pod in Dawn of War II. 9104466Lightning Assassin 9104467Kill a boss in less than one minute in Dawn of War II. 9104468Welcome to Calderis 9104469Complete "Stand With Your Brothers" and "Retake the Hamlet" in Dawn of War II. 9104470Rant All You Will 9104471Complete "The True Enemy" in Dawn of War II. 9104472The Cleansing Begins 9104473Complete "The Defense of Argus Gate" in Dawn of War II. 9104474Astronomical 9104475Recover the data from the Astronomic Array in Dawn of War II. 9104476Even In Death I Still Serve 9104477Complete "Into the Hive" in Dawn of War II. 9104478Heroes of Angel Gate 9104479Complete "Secrets of Angel Forge" in Dawn of War II. 9104480Fight to Survive 9104481Complete Campaign on Recruit difficulty in Dawn of War II. 9104482Hold back the Xenos 9104483Complete Campaign on Sergeant difficulty in Dawn of War II. 9104484Win the War 9104485Complete Campaign on Captain difficulty in Dawn of War II. 9104486Allies to the Cause 9104487Complete a mission in Co-Op mode in Dawn of War II. 9104488Allies to the Chapter 9104489Complete 15 missions in Co-Op in Dawn of War II. 9104490Battle Brothers 9104491Complete the Campaign in Co-Op in Dawn of War II. 9104492Dug In 9104493Successfully defend 5 Strategic Assets in Dawn of War II. 9104494Not one inch. 9104495Defend a province without losing a single generator in Dawn of War II. 9104496Massacre 9104497Complete 10 missions in a row without failing in Dawn of War II. 9104498Stubborn 9104499Complete a mission without using any Stimulant Kits in Dawn of War II. 9104500That Is Close Enough 9104501Complete a mission with only ranged weapons in Dawn of War II. 9104502Slow and Purposeful 9104503Complete a mission without using any abilities. [Not Used, Bug if Seen] 9104504Rush Them 9104505Complete a mission under five minutes in Dawn of War II. 9104506Sweeping Advance 9104507Kill an enemy who is retreating in Dawn of War II. 9104508Death from Above 9104509Kill 20 enemies using Assault Jump in Dawn of War II. 9104510Purge the Xenos 9104511Earn a 5 star Fury rating in Dawn of War II. 9104512Feel No Pain 9104513Earn a 5 star Resilience rating in Dawn of War II. 9104514Fleet of Foot 9104515Earn a 5 star Speed rating in Dawn of War II. 9104516The Book of Honor 9104517Get 15 stars on one mission in Dawn of War II. 9104518Hero of the Imperium 9104519Attain a Campaign Score of over 30,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104520Legend 9104521Attain a Campaign Score of over 90,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104522In the name of the Emperor 9104523Own all Strategic Assets in a Campaign in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104524Fast Attack 9104525Gain a second deployment in a single day in Dawn of War II. 9104526Tireless Warrior 9104527Gain a third deployment in a single day in Dawn of War II. 9104528Elite 9104529Max out a Combat Discipline on a squad in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104530Heavy Support 9104531Reach Level 20 with one of your squads in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104532Elite Strike Force 9104533Create a 3 Player Party and Play a Ranked Multiplayer Game together in Dawn of War II. 9104534Gladiator 9104535Play 10 Ranked Multiplayer Games in Dawn of War II. 9104536Wisdom of the Ancients 9104537View a recorded game in Dawn of War II. 9104538Veteran Victor 9104539100 ranked wins in Dawn of War II. 9104540Aspect Warrior 910454120 online ranked games completed with Eldar in Dawn of War II. 9104542Angel of Death 910454320 online ranked games completed with Space Marines in Dawn of War II. 9104544A proper Waaagh! 910454520 online ranked games completed with Orks in Dawn of War II. 9104546Great Devourer 910454720 online ranked games completed with Tyranid in Dawn of War II. 9104548Hail the Champion 9104549Earn Champion rating 20 times during online ranked play in Dawn of War II. 9104550Master of the Apothecarion 9104551Revive your teammates 50 times during online ranked play in Dawn of War II. 9104552Winning rush 9104553Earn a 5 game Win streak during online ranked play in Dawn of War II. 9104554Flawless victory 9104555Achieve an online ranked victory with 500 Victory Points remaining in Dawn of War II. 9104556Relic Hunter 9104557Defeat a Relic employee in a Ranked match, or someone who has beat a Relic employee in Dawn of War II. 9104558Red Ones Go Fastah! 9104559Create a Customized look for any race in the Army Painter in Dawn of War II. 9104561Click to activate 9104562Click and target enemy 9104563Click and target enemy 9104564Level %1Level% 9104565Click and target area 9104566Toggle on/off 9104567Charge 9104568Charge at targeted location, knocking over everything in the charge path. 9104569Click and target area 9104570Secure Communication Arrays to gain additional mission intelligence and call in artillery strikes on the field of battle. 9104571Secure Foundries to gain a bonus toward multiple deployments and call in Tarantula sentry guns on the field of battle. 9104572Secure Shrine to slow the advance of alien invaders and to briefly render your squads invulnerable on the field of battle. 9104573Sector Control Bonus 9104574The total number of Communication Arrays secured in the sector determines what special assets are available during Defend missions. 9104575Secure all the Foundries in the sector to lower the thresholds for multiple deployments. 9104576Secure six or more Shrines in the sector to increase the bonus experience received after completing a mission. 9104580Click and target area 9104583Click to activate 9104584To Victory! 9104585Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9104587Toggle on/off 9104588Toggle on/off 9104589Blessing of War 9104590Regain Health when killing an opponent in hand-to-hand combat. 9104591Regain Health when killing an opponent in hand-to-hand combat. 9104592While Battle Cry is active, the Force Commander s hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back). 9104607The secrets of Kronus shall never be revealed. 9104608But for all we know these are just scouting parties. 9104609+1 to all Combat Disciplines 9104612Close Combat Aptitude 9104613Unlock Weapons - Tarkus and his squad become able to equip chainswords and bolt pistols. 9104614Weapons Unlocked - Tarkus and his squad can wield chainswords and bolt pistols in combat. 9104615Melee Tactician 9104616Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104617Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104633Rally! 9104634Break suppression and heal nearby allies. 9104638Boyz! Kill dese poncy Eldar! 9104639I may take your advice on that. 9104640The Eldar seem to have had them sedated, and earmarked for transport to Meridian. 9104641To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9104642To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9104643Only his will to fight remains. 9104644So long as you have a secured array on a planet, you use a Signum. 9104645So long as you have a secured foundry on a planet, you can use a Locator Beacon. 9104646Additional units have become available, Commander. 9104647New units are now available to us. 9104648Got some new unitz ready, Boss! 9104661 Ard Boyz 9104662Temporarily increase a squad s resistance to damage. 9104663Click and target squad 9104670Teammate kicked 9104671%1NAME%, your teammate, has just been kicked. You have the choice to keep playing or to dispute the game. 9104672Chat 9104673Long Rifle 9104715 Ard Boyz 9104716Target squad temporarily receives less damage. 9104717Use Yer Choppas! 9104718Increases the melee damage and chance of triggering a special attack of a target squad. 9104719Call da Boyz! 9104720Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104721Order a massive Rok strike on a targeted position. 9104722Roks 9104725In the name of the Emperor! 9104726Scout Squad 9104727Scout Squad 9104728Space Marine Light Infantry 9104729Hide da Boyz 9104730Infiltrates target squad for a duration. 9104735Kommandos Iz Da Sneakiest 9104740Spawn a Kommando squad at target location. 9104741Call da Boyz! 9104742Luv da Dakka 9104743Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots. 9104744Click and target enemy 9104746Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104747Roks 9104748Order a massive Rok strike on a targeted position. 9104749More Dakka 9104750Temporarily increases the ranged firepower of a targeted squad. 9104751Travel to %1PLANET_NAME% 9104752Kult of Speed 9104753Temporarily increases speed and firing rate of all allied vehicles. 9104754Call da Boyz! 9104755Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104756Roks 9104757Order a massive Rok strike on a targeted position. 9104758Right in Me Crosshairs 9104759Fire a single powerful shot at a target. 9104760Catalyst 9104761Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9104762Mycetic Spores 9104763Mycetic Spores spawn Raveners and reinforce other nearby Tyranids. 9104764Without Number 9104765Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104766Tyranoformation 9104767Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104768Stalk 9104769Reveals enemy commanders on the map. 9104770Spore Mines 9104771Drops down a group of Spore Mines. 9104772Without Number 9104773Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104774Tyranoformation 9104775Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104778%1NAME% chose to keep playing after his teammate was kicked. 9104779%1NAME% chose to stop playing after his teammate was kicked. 9104780Brood Nest 9104781The Brood Nest allows nearby Tyranid squads to reinforce. 9104782Warrior Vanguard 9104783Mycetic Spores spawn Warriors and reinforce other nearby Tyranids. 9104784Calderis is a feudal world known for its arid climate and hardy warriors. The Blood Ravens have recruited from this world for millennia. An Imperial Governor oversees the planet from orbit. 9104785The jungles and swamps of Typhon teem with Orks who have all but wiped out the planet s primitive humans. The few survivors are prized recruiting stock for the Blood Ravens. 9104786The capital world of Sub-Sector Aurelia, Meridian features huge city-spires rising from urban landscapes the size of continents. Angel Forge, its ancient Manufactorium, produces everything from household goods to lasguns and aircraft. 9104787Without Number 9104788Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104789Tyranoformation 9104790Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104792All enemy units within the area of effect of the ability have their damage reduced. 9104797Additional Requisition needed. 9104798Additional Power needed. 9104799Additional Requisition needed. 9104800Additional Power needed. 9104801Additional Requisition needed. 9104802Additional Power needed. 9104803Not enough Requisition, Boss! 9104804Not enough Power, Boss! 9104805Mark Target 9104806Increase the damage taken on a targeted enemy unit. 9104807Click and target enemy 9104809Iron Halo 9104810Activate a force field that absorbs damage by draining Energy. 9104811Click to activate 9104812Level 3 Webway Assembly 9104817Match ends in %1seconds% seconds! 9104818Exiting to postgame stats 9104819Moving to party screen in %1seconds% seconds. 9104820Moving to party screen. 9104821Starting searching in %1seconds% seconds. 9104822Starting searching. 9104823Searching countdown cancelled. 9104825Not enough Waaagh, boss. 9104826Complete Eyes of the Eldar 9104827This power armor bears engravings and adornments listing the major campaigns of the Blood Ravens chapter. Similar markings are often added to the armors of veteran battle brothers, making them literal carriers of the chapter s history. 9104830Rokkit Barrage 9104831Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9104833Click and target area 9104834Description 9104835Sgt. Matiel of the Blood Ravens 3rd Company engraved this sword s guard with the name of the Ork-infested world he and his brothers set about liberating. Matiel died on Tartarus, but his blade continues the fight in other hands. 9104844Click and target area 9104845Anti-Grav Grenade 9104846Throws a grenade which temporarily disables gravity. 9104847Throws a grenade which temporarily disables gravity. 9104848Throw Anti-Grav grenade 9104849Click and target area 9104850Knock back the target on hit 9104851Slow enemies for %3DURATION% seconds 9104852Can Only be Replaced, Not Removed 9104853Cannot be knocked back 9104854+%1VALUE%%% chance to suffer knockback 9104855Death From Above 9104856Use the Assault Jump ability to knock down enemy infantry and buy time for your other squads to get into position. Or if the enemy is dug in, jump in close to break formations. 9104857Jump Ahead, Just Not Too Far 9104858Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9104859Of course, if your Assault Squad is taking heavy damage, remember you can jump away! 9104860Use Cover 9104861Use the protection offered by walls, buildings and ruins for cover while you move around the battlefield. Units in cover take less damage and less suppression, and recover from suppression faster than units in the open. 9104862Clearing Buildings 9104863Flamers, grenades, and artillery are useful for clearing enemies out of buildings. 9104864Use Em If You Got Em 9104865Short range weapons, like shotguns and flamers, are best used aggressively. Use cover or special abilities to get within range, and then let the enemy have it. 9104866Flanking For Fun and Victory 9104867Remember that cover is directional, so flanking enemy squads is a highly effective tactic. Once you re not firing through that vegetation or over that wall, the enemy isn t getting any cover bonus at all. 9104868Attack from Range; Close in for the Kill 9104869Attacking with a long-range unit or a suppressor, and then closing with a short range unit is a good tactic. 9104870Queue Em Up 9104871Hold Shift when issuing orders to queue up commands. Your units will follow your orders in the sequence you choose. 9104872Defeating Cover 9104873Direct assaults against units in heavy cover can be suicide. Use grenades and flamers to counter the benefits of cover. 9104874Keep Them in the Line of Fire 9104875Suppression fire slows units down, forcing them to remain in your area of fire for longer. 9104876Use Your Ears 9104877You can hear enemy vehicles and infantry approach even through the fog of war. 9104878Setting Up 9104879Some units need to be set up to face the right direction, such as heavy bolters and plasma cannons. Hold the right mouse button down and drag in the direction you want them to face. 9104880Control Groups 9104881Use control groups to manage your forces. Press Control + [a keyboard number] to assign all currently selected units to a group, then press the number to reselect it later. 9104882Careful What You Blow Up 9104883Be mindful when destroying cover. Even though you have denied it to your enemy, you may find yourself without any cover if you have to fall back to that location. 9104884Burn Them Alive 9104885Flamers deal extra damage to units in buildings and also ignore the defensive bonuses of cover. 9104886Over and Across 9104887Clear impassable chasms and walls with the Assault Jump ability. Be careful not to leave your Assault Marines without any support on the other side, however. 9104888Up, Up and Away 9104889Assault Jump can just as easily be used as a retreat mechanism as it can for an attack. 9104890Eldar Fleetness 9104891Ranged Eldar Squads will do their best to keep you at range while fighting. 9104892The Space Marine s Best Friend 9104893Frag grenades are an effective way to manage an overwhelming situation. 9104894Swing that Sword 9104895Power weapons may be great versus vehicles and other high-value targets, but they attack more slowly than chainswords. Against hordes of Orks or Tyranids, speed will pay greater dividends. 9104896Hotkeys to Victory 9104897Taking the time to learn hotkeys for abilities and commands can streamline your game play and make for more efficient micro-management. Look for the hotkeys in ability icons or in roll-over tool tips. 9104898Cover Flashes 9104899If objects flash after you give a move order, that means those objects will provide cover to the squad when it gets into position. 9104900Fall Back to Fight Again 9104901There is no shame in having to 9104902No Stopping the First Company 9104903Units in Terminator armor cannot be suppressed by enemy fire. 9104904Tie Them Down, Then Blow Them Up 9104905Use melee units to keep an enemy stationary, throw a grenade or demolition charge on them, and then fall back at the last second. 9104906Right Weapons for the Job 9104907Vehicles are highly resistant to small arms fire. Bolter fire won t do much -- use anti-vehicle weapons such as melta bombs and missile launchers instead. 9104908Friends Don t Let Friends Eat Shrapnel 9104909Watch where you throw grenades. Allies caught in the blast can still be knocked back. 9104910Middle Click 9104911Click and hold the mouse scroll wheel to pan the camera around without having to scroll over to the screen edge or reach for the keyboard. 9104912Equip Bayonets! 9104913The Alternate Attack button in the core action panel will force a ranged unit to attack in melee. This will not do a great deal of damage to the enemy, but can tie up dangerous ranged weapons so they can no longer fire. 9104914Keep the Scout Alive 9104915Keep Cyrus protected. His strengths are sabotage, infiltration and quick high-damage attacks. Don t leave him on the frontline for long. 9104916The Benefits of Armor 9104917A higher Armor Rating makes a squad leader more resistant to enemy fire. 9104918The Whole Story 9104919When choosing wargear, take a look at benefits beyond level and raw damage. 9104920When fighting masses of enemies, for example, a high-damage sniper rifle or power fist won t be as effective as a faster-hitting bolter or chainsword. Weapons that do knockback or stun opponents may also be much more effective than their raw damage would suggest. 9104921A Safe Place 9104922Securing a well-defended Communication Array, Automated Foundry or Imperial Shrine is often worth the risk. Once in your hands, that location will heal your units even if the enemy still has some troops trying to dislodge you. 9104923Cut off the Head… 9104924Many enemy squads have strong leaders and dangerous heavy weapons. Take them out with a high powered shot, and you can finish off the rest of the squad with relative ease. 9104925Ancient Power 9104926A Dreadnought is undoubtedly a mighty force on the battlefield, but they are difficult to repair in the field without the right tools. 9104927And those enemies with missile launchers? They will do far more than disrupt a Dreadnought… 9104928Try Out Something New 9104929Don t be afraid to experiment! 9104930Just because Tarkus starts with grenades doesn t mean that you can t move them to a unit that might make more use of them. You may find combinations that work better with your play style. 9104931Plan B 9104932Facing vehicles without melta bombs or a missile launcher doesn t have to mean defeat. There are plenty of other options. 9104933Plasma guns and power weapons (swords, axes, fists) both do respectable damage to vehicles and monstrous beasts. Avitus s Focus Fire and Cyrus s Explosive Rounds abilities can also make infantry weapons like Heavy Bolters and Combat Shotguns viable solutions as well. 9104934That Special Cyrus Touch 9104935With the right combat training, Cyrus can gain special abilities with different ranged weapons. High Powered Shot makes his sniper rifle a lethal solution to single targets, while explosive shots make a combat shotgun able to fight vehicles and blow troops out of cover. 9104936He may be lightly armored, but Cyrus can be one of your deadliest warriors. 9104937Learn a New Way 9104938With a little investment in the right combat disciplines, Tarkus can learn how to use chainswords, Thaddeus can learn how to use medium ranged weapons, and the Force Commander can learn how to use heavy weapons. This allows you to reshape your strike force to fit your favorite tactics. 9104939Demolition in the Land of the Blind 9104940Demolition charges have a long detonation timer and so may not be very effective against moving targets. When combined with a blind grenade or another stun weapon, however, they can be devastating. 9104941Focus Fire Is Your Friend 9104942Avitus can use Focus Fire to make any ranged weapon more powerful, not just the heavy bolter. 9104943The Magic Formula 9104944With the right accessories equipped, you can bring your strike force back from the brink in just a few seconds. 9104945Use your Drop Pod Beacon to call in a drop pod, and then use a Combat Stimulant during the delay before it arrives. You will instantly revive any incapacitated squad leaders, and the drop pod will reinforce their squads. 9104946Did You See Something? 9104947If Cyrus flashes while infiltrated, it means the enemy has spotted him. This can leave him exposed to enemy fire, but it isn t a death sentence. Just pull back a little and Cyrus will fade from enemy view again. 9104948Open a Path 9104949Terminators, Dreadnoughts and heavy weapons can blow through almost any obstacle. Use this to outflank enemies, create new lines of fire, and deny cover to the enemy. 9104950Thaddeus s Assault Jump and the Force Commander s charge are also effective at removing obstacles. 9104951Out Go the Lights 9104952Many enemy leaders are just as susceptible to blind grenades as their minions. Being able to stun a powerful enemy for several seconds can be very valuable. 9104953The Sneaky Get Sneakier 9104954Several of Cyrus s unlocks improve how he can use Infiltrate. With the right ones, you can revive squad leaders and use accessory abilities without being revealed! 9104955Co-op is the Way 9104956You and a friend can do missions together. Just invite one of your online friends to a game and see the new strategies that can be accomplished when two minds work together for a common goal the eradication of all xenos! 9104957Give Tarantulas Cover 9104958Try to plant your Tarantula sentry guns behind shot blocking walls. Out in the open, they are very susceptible to long range attacks (from Ork Tankbustas, for example). Putting them behind walls reduces the chance they will take damage before they can open fire. 9104959Right Into My Trap 9104960The Remote Detonation Pack is an excellent choice when deploying Cyrus on a defend mission. Plant a detonator ahead of an enemy wave in order to cover an approach to the defense area. When the enemy rushes in … boom! 9104961Be careful not to set the detonator too close to the generators you are defending, however. Destroy those and you ve lost the mission. 9104962Combat Shotguns 9104963The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9104964Stand With Your Brothers 9104965Several special abilities can be upgraded through unlocks. Some abilities can be upgraded to affect multiple squads. This can be an excellent way to maximize your fighting force s efficiency. 9104966Pick Your Upgrades 9104967You do not have enough points to get every squad upgrade. Decide which squads you prefer to use in which situations and purchase upgrades that play to those strengths. 9104968No Safe Haven 9104969Some enemy leaders have very effective ways to clear your squads out of buildings. 9104970Be very careful when taking cover in a building -- if the building is targeted by an attack, it s time to clear out! 9104971Special Attacks 9104972Special attacks are improved close-combat strikes that deal knockback and hit multiple enemies. 9104973Squads specializing in close combat (like Thaddeus or the Force Commander) execute special attacks most often, especially when fighting ranged specialists (like Ork Shoota Boyz or Eldar Guardians). 9104974Tactical Advance 9104975The Tactical Advance ability lets Tarkus move up on an enemy position when there is no cover to be had. His squad takes less damage and is immune to suppression when the ability is active. 9104976Use Tactical Advance to get up to a building protecting an enemy suppressor and let loose with grenades or a flamer. 9104977The Final Countdown 9104978The enemy has grenades too. Move away from explosives thrown at your squads before the timer above them counts down to zero. 9104979There Is No Glory in Pointless Defeat 9104980If you re having trouble finishing a mission, you can return to the Armageddon and keep your experience points and new wargear. However, you ll also lose a campaign day…this allows the Tyranids to get a stronger foothold in the sector. 9104981You Can t See Me! 9104982Tall walls and vegetation can completely conceal your units from the enemy. Use this to ambush enemy troops, or throw grenades over the wall with impunity. 9104983Tyranid Synapse 9104984Certain Tyranid units, like Warriors and Zoanthropes, have an especially strong connection to the Hive Mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9104985With the synapse creature dead, the surviving Gaunts will no longer leap at you in melee combat, and will no longer leap over terrain when trying to get to you. 9104986Hold Them Down 9104987Use Avitus to suppress the enemy while the Force Commander or Thaddeus rushes in to finish them off. 9104988Come and Get Me! 9104989Activate Tarkus s Tactical Advance ability right after triggering his Taunt. All enemies will direct their attacks at him, and he will be protected against ranged damage. You can then use your other squads to bring the pain. 9104990Taunt is also useful for helping out squads that are in trouble. Trigger it, and the enemy will forget about their current target and pile on to Tarkus (who can take it). 9104991Fall Back 9104992Use the Fall Back command when outmatched by your opponent. It is easier to reinforce around a relay you have already cleared than to revive fallen squad leaders near enemy strong points. 9104993Energy 9104994When using Focus Fire, Infiltrate or Tactical Advance, watch your squad s Energy. Your Energy does not regenerate while an ability is on, so you might find yourself with lower-than-expected Energy in the next battle. 9104995Eyes on the Prize 9104996Your long-term campaign goals are displayed on the bridge view at the top left of the screen. To review the associated briefing, just click on the goal counter itself. 9104997Accept 9104998Click to activate 9104999Start a New Campaign 9105000Existing Campaigns 9105001Select the checkbox to continue playing with the same team 9105002Usage stats for the selected game type. 9105003Number of ranked games played of the selected game type. 9105004Total number of wins for the selected game type. 9105005Total number of losses for the selected game type. 9105006Current winning streak. 9105007Most played race. 9105008Most played commander. 9105009Number of times the player has achieved the highest score in a ranked match, regardless of winning or losing. 9105010Number of times the player has disconnected from a ranked game. 9105011The win/loss record for each race of the selected game type. 9105012Win/loss record for the Space Marines race for the selected game type. 9105013Win/loss record for the Ork race for the selected game type. 9105014Win/loss record for the Eldar race for the selected game type. 9105015Win/loss record for the Tyranid race for the selected game type. 9105016The current army level achieved. 9105017The next army level that can be achieved. 9105018Amount of army experience needed to achieve the next army level. 9105021War stats for the selected game type. 9105022New Campaign 9105034Choose a difficulty 9105035Select a Campaign 9105036Toggle on/off 9105037Toggle on/off 9105038Click and target area 9105039Toggle on/off 9105040Toggle on/off 9105041Space Marines 9105042Orks 9105043Eldar 9105044Tyranids 9105045Level 2 Teleporta Platform 9105101Veteran Squadmates 9105102Tarkus s squadmates become Chapter Veterans, increasing their toughness and improving their equipment. 9105103Tarkus leads a squad of Chapter Veterans, with increased toughness and improved equipment. 9105104I Shall Not Fall 9105105So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105106So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105112Power Sword Aptitude 9105113Unlock Weapon - Tarkus becomes able to equip power swords. 9105114Weapon Unlocked - Tarkus can equip power swords. 9105115Improved Load Out 9105116Adds an Accessory slot. 9105117Number of Accessory slots increased by one. 9105121Tactical Expertise 9105122While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105123While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105124Ranged Specialist 9105125Specialized weapons training. Tarkus learns to fire plasma guns and flamers while moving. 9105126Tarkus can fire plasma guns and flamers while moving. 9105127Bolter Specialist 9105128Specialized weapons training. When using a bolter or storm bolter, Tarkus learns to fire more frequently. 9105129When using a bolter or storm bolter, Tarkus fires more frequently. 9105139Bolter Aptitude 9105140Unlock Weapon - Thaddeus and his Assault Squad become able to equip bolters. 9105141Weapon Unlocked - Thaddeus and his squad can equip bolters. 9105142Ranged Aptitude 9105143Unlock Weapons - Thaddeus becomes adept with plasma guns and flamers. 9105144Weapons Unlocked - Thaddeus can equip flamers and plasma guns. 9105145Strike from the Skies! 9105146Assault Jump causes suppression as well as damage and knockback. 9105147Assault Jump causes suppression as well as damage and knockback. 9105148Terminator Honors 9105149Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105150Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105151Aegis of Fury 9105152Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105153Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105175Select a unit 9105176You must select the units in your army to give them orders. Click one of your units with the left mouse button to select it. Alternatively, you can left-click and drag to select multiple units at the same time. 9105177Select one of your available units. 9105178Give a move order 9105179When you have a unit selected, right- click a location on the ground in order to give it a move order. Right-clicking lets you order your units to move, attack enemies, enter structures, or secure points. 9105180Give the squad a move order. 9105181Using the Headquarters 9105182Your headquarters lets you build more units for your army. Left-click on the headquarters to see the units you can produce. The icons of the units appear in the unit information panel on the bottom right of the screen. 9105183Select the Headquarters 9105184Building units 9105185To add a unit to your army, left-click on its icon. Each unit costs Requisition (orange) and some cost Power (blue). You cannot build units if you don t have the resources pay their cost. 9105186Build a unit from your headquarters. 9105187Capture the Requisition point 9105188You must secure Requisition points in order to gain more resources. Select a squad and then right-click on a requisition point to order them to secure it. 9105189Move a squad to the Requisition point to capture it. 9105190Capture time 9105191Securing a point takes time, and must complete before you get any resources from it. The progress bar that appears indicates how long until the point is secure. 9105192Capture the Power Node 9105193Power is the second resource, and necessary for building the more powerful units and upgrades. You need to secure Power Nodes on the map in order to increase your power rate. 9105194Move a squad to the Power Node to capture it. 9105195Activating a Power Node 9105196You can activate a Power Node under your control by selecting it and left-clicking the Activate Power Node button. 9105197Select the Power Node and activate it. 9105198Build a generator 9105199Activated Power Nodes can be further upgraded with generators which will produce even more power. Select the Power Node and left-click on the upgrade button to add a generator. 9105200Select the Power Node and build a generator. 9105201Capture a Victory Point 9105202Your team must secure Victory Points to win the game. Send an infantry squad to secure one of the Victory Points on the map. 9105203Move a squad to the Victory Point to capture it. 9105204Victory Point Counter 9105205Now that you ve secured a Victory Point, you can see the number of points you control in the Victory Point Counter. The object of the game is to hold more points than the enemy team. 9105206Hero Incapacitated 9105207Your commander has fallen on the battlefield. Commanders can be revived by allied commanders, or if none are around, you can pay Requisition to revive him yourself by left-clicking on the Revive button. Using the Revive button returns your commander to your headquarters. 9105208Revive your hero. 9105209Friendly Hero Incapacitated 9105210An allied commander has fallen in combat. You can revive him with your own commander. Select your commander and right- click on the fallen commander in order to perform a revival. 9105211You can revive allied commanders 9105212Leveling up. 9105213Your commander has leveled up and gotten stronger. You need experience to level up, which you can earn by killing the enemy, and supporting your teammates. 9105214Hero Wargear 9105215You can purchase wargear upgrades for your commander in the upgrade panel. Commanders can choose a weapon, an armor set, and an accessory. Try different combinations of wargear for different situations. 9105216Squad upgrades 9105217You can upgrade squads with different types of weapons and abilities. Squad upgrades are displayed in the upgrade panel. 9105218Resources 9105219You need resources to purchase units. You can see your available resources in the resource panel. The resource panel also shows the rate you are earning resources. 9105220Setup Weapons 9105221Some squads need to setup before firing. To tell a squad to setup in a particular direction, first select it, then click and hold with the right mouse button at the location you want to go. Now drag in the direction they should setup and release the right mouse button. They will move to that location and setup. 9105222This weapon must setup before firing. 9105223Packing up 9105224Once a squad is setup, they need to pack up before they can turn or move. They will do so automatically, but it does take time. 9105234Kommando Nob 9105235Ranger 9105236In the name of the Emperor! 9105237Eldar Rangers 9105238Ranger Squad 9105239Eldar Scouts and Snipers 9105240Power Sword - Ranger 9105253Singularity 9105254Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9105263Power Armor (Sergeant) 9105264%1PLAYER% would like to join the party. 9105270Use this beacon to relay coordinates to the Armageddon s orbital bombardment guns. Their barrage is devastating, but can only be used once per deployment. Effective against all targets. 9105271Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9105272Limited use 9105273Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105274Bearing engravings of the Revelation of Terra, this venerated suit of power armor reminds its bearer "There is but one truth in the universe, that of the Emperor. Only His children know this truth. All others know only lies and must be swept aside." 9105275Worn by semi-mythical Blood Raven hero Byronus, this ancient armor is engraved with dozens of proclamations of the purity of Byronus s gene-seed and repudiations of any accusation of gene-defect. 9105278Forged after the Second Liberation of Mendoza, this armor bears engravings celebrating the defeat of the Orks threatening Calderis and the resolve of the native warriors of that desert world. 9105279Its gorget and helm engraved with laurels, this Power Armor was awarded to Indrick Boreale while he was a distinguished sergeant of the 3rd company. He put this armor aside when he rose to the rank of captain, and it has since been given to sergeants who win seemingly impossible victories. 9105280Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9105281The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9105282Forged in the later part of the 41st millennium, in honor of the conquests of Lord Commander Solar Macharius, this fine power armor was worn by Brother Roland of the Blood Ravens 2nd Company when he deployed as part of the great effort to quell the Macharian Heresy after the Lord Commander s death. 9105283Engraved with the blessings of Mikelus, a famed chaplain of the Blood Ravens, this power fist delivers the mercy of death to those who stand against the chapter. 9105284Etched with symbols of the Doom Eagles chapter, this axe was found lodged in the corpse of a Traitor Marine of the Alpha Legion in the aftermath of the Tartarus campaign. How it came to be there or who wielded it remains a mystery. 9105286Blessed by Chaplain Elizur on the eve of the Ninth Flagellant Heresy, this power sword s inscription reads "Let the stars die and Mankind end before this sword returns unblooded to its sheath." 9105287Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9105288The thunder hammer Deliverance and the storm shield Repudiation are born by the Blood Raven veteran serving as the Emperor s Champion. 9105289This peerless Heretic-pattern flamer bears the seals of the Inquisition and the Sisters of Battle. It is said to be a gift from the Order of the Lost Rosetta, an order with connections to the Blood Ravens. 9105290This rare Arbites Mk IX shotgun bears the name of Arbiter Ortega, in honor of his sacrifice on Planet Pavonis during the so-called Nightbringer insurrection. 9105291Another weapon based on the arms of the Arbiters of Meridian, this shotgun s barrel is engraved with the apocryphal Judgment Upon Horus, once said to be the Emperor s own condemnation of his treasonous son. 9105292Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105293Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105294Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105295Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105312Level 2 Hive 9105313Level 3 Hive 9105314This Garm-pattern bolt pistol bears the sigils of the Imperial Inquisition. It was discovered in the Blood Raven Fortress on Cyrene Secundus, near the body of a murdered Inquisitor. It has proved to be an effective weapon, in spite of its dark origins. 9105315Level 2 Hive 9105316Level 3 Hive 9105317In service during the 3rd Company s battles against the Alpha Legion on Tartarus and the 2nd Company s assault on the Deimos Peninsula on Kronus, this heavy bolter is reputed to spit out the Blood Ravens hatred of treason. 9105318Shoota Boy 9105319Based on the Slayer-pattern shotgun, this weapon came to the Blood Ravens chapter when junior Arbiter Ferrix Lydell won the Blood Trials on Typhon in 987.M39. 9105320Dis ere is da boyz dat has da big shootaz 9105321Ork Big Shoota Boyz 9105322Big Shoota Boyz 9105323Ork Suppression Fire 9105324Forge World Accatran is best known for producing heavy armored vehicles. When its Techpriests were accused of being incapable of subtlety in design, its Fabricator-General called for his brethren to prove their critics wrong. This masterful sniper rifle was the result. 9105325Modified to fire electrically charged shells, this shotgun is said to sound like a thunderclap when firing. Based on models used by the Arbiters in the under-city of Meridian, it has found a ready place among Blood Ravens scouts. 9105326Blessed be the warriors, brothers of steel and fury. Those who stand against the enemies of man and carry forward His light into the darkness between the stars shall ever be in His grace. 9105327Abhor the witch and the alien! Grant us the strength to pierce their inhuman flesh and lay waste to their citadels with hurricanes of fire! 9105328I shall neither flinch from my duty though it be terrible, nor seek rest though I grow weary; I shall neither give nor request mercy until this crusade is won. 9105329Remember, brothers in battle, that we are made of steel forged by His glorious hand. The impurity has been beaten from us and the bellows of war have made us invincible. 9105330Guide my hand, mine Emperor, to strike at your enemies, that I might leave nine trembling in fear and wailing in grief for every one I kill. 9105331The product of Forge World Gryphonne IV, this ancient artifact has been awarded to several chapters over the millennia. The Salamander held it the longest but surrendered it as part of a ritual tournament before the third Armageddon War. 9105332This battle standard celebrates two famous Blood Raven victories the victory against the traitor legions on Kronus, and the victory against the Ork Archmarauder Boargurr on Tranthios III. 9105333Level 2 Webway Assembly 9105335Level 2 Webway Assembly 9105336Level 2 Webway Assembly 9105337Level 2 Webway Assembly 9105338Level 2 Stronghold 9105339Level 3 Stronghold 9105340Level 2 Stronghold 9105341Level 2 Stronghold 9105342Level 2 Stronghold 9105343Level 2 Stronghold 9105344Level 2 Stronghold 9105345Level 2 Stronghold 9105346Level 2 Stronghold 9105347Level 2 Teleporta Platform 9105348Level 2 Teleporta Platform 9105349Level 2 Teleporta Platform 9105350Level 3 Teleporta Platform 9105353Big Stomp 9105354Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.) 9105357Level 2 Hive 9105358Level 2 Hive 9105359Level 2 Hive 9105361Invite Friend? 9105362Nob Leader 9105363Idranel feared you would be the death of us, humans. 9105368Additional Requisition is required. 9105369Additional Power is required. 9105370Consume mass quantities! 9105371Tyranid Warrior 9105372Warrior 9105373Tyranicus Gladius 9105374Tyranid Warrior Boss 9105375Yes, although it clearly follows some established patterns. 9105376Tyranid Warrior Boss 9105377Tyranid Warrior Boss 9105380Flesh Hook 9105386Consume mass quantities! 9105387Tyranid Warrior 9105388Warrior 9105389Tyranicus Gladius 9105390Consume mass quantities! 9105391Tyranid Warrior 9105392Warrior 9105393Tyranicus Gladius 9105403Between missions, additional quick tips appear to help guide you through Dawn of War 2. Click on a tip with the left mouse button to see it. 9105404After each mission, your squads return to their Strike Cruiser in orbit around the current planet. From here, you can train your squads, change their equipment, and choose your next mission. 9105405A flashing indicator on the right side of the screen tells you that a squad has gained a level. When squads gain levels, they gain points to spend to improve their capabilities. Click on the squad s portrait to open the squad screen and spend your points. 9105406The squad screen allows you to review your characters abilities, spend points gained by leveling up, and change their equipment. Clicking on a squad s portrait button opens the squad screen for that squad. 9105407Gaining a level makes a squad stronger and more resilient. It also grants to spend on the four Combat Disciplines Stamina, Gunnery, Strength, and Will. Spending points in a discipline increases the squad s statistics and can also unlock unique traits or special abilities. 9105408Mission rewards and drops on the field give you special equipment called wargear. All wargear is placed in your inventory, visible on the left of the squad screen. This inventory is shared between all your squads. To equip wargear on a squad, simply drag the item s icon into one of the squad s slots. 9105409Distress signals come from various locations on the planet below Each one is a mission you can take. Click on a blinking signal to hear a mission briefing. Click on Deploy to launch the mission, or close the briefing window to remain on the Strike Cruiser. 9105411The Star Map provides an overview of all the planets you are fighting over, and the missions currently available there. It also allows you to travel to different planets. Click on a star to see the missions available in that system. 9105412You can gain tactical advantages by securing strategic assets while on a mission. There are three types of assets to secure Communication Arrays, Automated Foundries, and Imperial Shrines. 9105413Secure Communication Arrays allow you to call in artillery strikes using a special piece of wargear. They also provide you with additional information during mission briefings. These advantages apply to any mission on the same planet as a secure array. 9105414Secure Automated Foundries allow you to call in automated turrets using a special piece of wargear. They also give you a bonus toward earning multiple deployments. These advantages apply to any mission on the same planet as a secure array. 9105415Secure Imperial Shrines allow you to make your squads briefly invulnerable using a special piece of wargear. They also slow the progress of alien invaders. These advantages apply to any mission on the same planet as a secure array. 9105416By default, you can deploy to one mission every campaign day. If you perform well, however, you can earn a second or even a third deployment. This allows you to tackle more missions before they expire and deal with current emergencies before more crop up. 9105417You gain special bonuses by securing a key number of Arrays, Foundries or Shrines across the sub-sector. These special bonuses affect missions across the sector and are detailed on the star map screen. 9105418Tyranid activities occur at the end of every campaign day. These can trigger new missions or simply be symptoms which raise the planet s infestation level. 9105419Each planet has an Infestation rating. This rating measures the Tyranids overall progress invading and consuming the planet. Infestation can be reduced by securing Imperial Shrines and by winning missions against Tyranid targets. 9105420By securing all the Communications Arrays, Foundries and Shrines on a map, you can secure that territory as well. This allows you to slow the Tyranid advance and maintain supply lines. It also contributes to your campaign score. 9105421Your actions contribute to your Campaign Score and Campaign Rank. Completing missions, killing opponents, and securing strategic assets all improve your rank and score. 9105422Campaign Rank is made up of two separate parts - Savior and Warrior. Savior rating increases by securing assets and territory, while Warrior rating increases by killing opponents. Getting a top final Campaign Score requires excelling in both categories. 9105425Gameplay Tip 9105426You can review this tip at any time in the Event Log. 9105427Click Me! 9105428The Bridge 9105429Level Up 9105430The Squad Screen 9105431Spending Points 9105432Wargear 9105433Distress Signals 9105434Performance 9105435Score 9105436Not usable by this squad 9105441Requires %1Trait% trait. 9105442Beam Scorch 9105443A powerful beam that can cut through multiple targets. 9105447This is the fate of the entire sector if we do not find a way to stop them. 9105448There he is. 9105449Campaign Complete! 9105450You have earned the title 9105451You always make a mess of things, humans. 9105452Click and target area 9105454Additional Requisition is required. 9105455Additional Power is required. 9105458Forged just before the Vespa Crusade, this heavy bolter is the absolution of death to the enemies of man. Davian Thule himself wielded this weapon during the assault on the Black Abbey at the climax of the crusade. 9105459Engraved with blessings by Castellan Draco of the Black Templars, this armor was gifted to the Blood Ravens after their victories during the Vespa Crusade. It is said to confer a potent fragment of Draco s own zeal. 9105460Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105461Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105462Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105463Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105464Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105465When elements of the Blood Ravens 9th Company pursued an Ork raider to the ice world of Valhalla, Sgt. Ulanthus drove this sword through the skull of Warboss Icekrakka. 9105466This heavy bolter, forged in honor of Lion El Jonson, Primarch of the Dark Angels, is said to spit out his rage at the betrayals of the Horus Heresy. 9105467%1PLAYER% has denied your party request. 9105468%1PLAYER% has accepted your party request. 9105469"Speed the bolt that brings death to our enemies." 9105470As a Blood Raven scout, Indrick Boreale wielded this rifle while stalking a treasonous adept. He remained unmoving in a sniping perch on an icy cliff for eighteen solar days before granting the traitor mercy with a single shot. 9105471Forged during the second Rahe Pacification, this mighty power axe generates a unique power field that seems to ignite the very air as it cleaves enemies in twain. 9105472Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armor bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter s scouts. 9105473Wreathed in coursing energies, this Mark IIc Power Fist was once attached to the Terminator armor of Blood Ravens hero Trythos. The suit was lost to the chapter, but this fist remains to deliver his punishment to the enemies of Man. 9105474Wielded by Sgt. Tanthius of the Blood Ravens during the Third Company s assault on Magna Bonum, this bolter has since become a treasured symbol of valor on and off the field off battle. 9105475Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9105476In 830.M39, Blood Ravens Artificier Idris reforged the ceramite plates of this Scout armor so they would interlock and provide added stability for weapons firing. 9105477Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105478Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105479Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105480Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105481Power Fist 9105482Power Sword 9105483Power Sword 9105484Power Sword 9105485An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9105486Anti-infantry grenades that excel at killing targets in cover or within structures. 9105487"My Emperor, let your might guard those righteous warriors who face the enemies of Man. Protect us from harm that we may war in your name." 9105488Bearing heraldry of the Blood Ravens long association with the desert world of Calderis, this standard inspires Space Marines to fight for their worlds and their galaxy. 9105489Intended for Librarian Isador Akios, this master-crafted power armor had yet to be delivered when Isador fell to heresy during the Tartarus Campaign. Some claim the armor is cursed, but the chapter artificers swear it remains pure. 9105490Sergeant Hurios of the Blood Ravens Third Company wore this Terminator armor from the Battle of Llouvre Mar until his sacrifice at the end of the Tartarus Campaign. It bears his personal heraldry. 9105491Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105492Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105493Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105494Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105495Close Range Weapon 9105496Combat Shotgun 9105497Combat Shotgun 9105498Combat Shotgun 9105499Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105500Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105501Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105502Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105503Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105505Bolt Pistol 9105506Bolt Pistol 9105507Bolt Pistol 9105508Bolt Pistol 9105509Looted Tank - Scripted Mission 9105514Effective against infantry and vehicles. 9105515Space Marine Predator 9105516Looted Tank 9105517Tier 3 9105518Barbed Strangler and Spore Mines 9105533Epic Victory! 9105534Your strike force has destroyed the Tyranid Hive Fleet and saved Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has disintegrated. The chapter will purge its remains from Aurelia thanks to the leadership of commanders and heroes such as you. 9105535Your victory shall be celebrated across the Imperium. 9105536Campaign Victory! 9105537Your strike force has beaten the Tyranid Hive Fleet and defended Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has splintered. The battle to eliminate the last traces of the Tyranids will be long and hard, but the chapter is up to the task thanks to heroes such as you. 9105538Your victory honors the Chapter and the Emperor. 9105539Campaign Complete! 9105540Your strike force has fought the Tyranid Hive Fleet and held Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has fractured. Its splinters will plague the sector for centuries to come, but the Chapter will ever be there to battle them. 9105541Your efforts honor the Chapter and its recruiting worlds. 9105542Prism Cannon 9105543Prism Cannon 9105544Locator Beacon 9105545Foundry Accessory 9105547Grants the Deploy Tarantula ability 9105548Number of Automated Foundries secured on the orbited planet determines number of uses per deployment 9105550Prism Cannon 9105551Deploy Tarantula 9105552Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9105553Primary Objective 9105554Secondary Objective 9105555Game Duration 9105559Party Request 9105560NPC Burna Nob 9105561Tyranid Carnifex 9105570Found %1NUMBER% of %2MAXPLAYERS% players 9105575Grenadier 9105576When equipped, Frag Grenades become an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105577When equipped, Frag Grenades are an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105578Tactical Mastery 9105579The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105580The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105581Venom Cannon 9105582Astartes MK Vb 9105583340 Damage 9105584%1SQUAD% (with trait) 9105585Delete Replay 9105594Roks 9105595Order a massive Rok strike on a targeted position. 9105596Click and target area 9105597Level 3 Teleporta Platform 9105600Wraithlord Anti-Building 9105601Creates a large psychic storm, disrupting and damaging enemies in a large radius 9105602Send a shockwave at the enemy, knocking them down and dealing damage in a line 9105603Powerblades 9105604Name your Force Commander 9105605This target is vulnerable to explosives. 9105606This target is resistant to explosives. 9105607This target is immune to explosives. 9105608This target is vulnerable to hand-to-hand attacks. 9105609This target is resistant to hand-to-hand attacks. 9105610This target is immune to hand-to-hand attacks. 9105611This target is vulnerable to flame attacks. 9105612This target is resistant to flame attacks. 9105613This target is immune to flame attacks. 9105614This target is vulnerable to plasma attacks. 9105615This target is resistant to plasma attacks. 9105616This target is immune to plasma attacks. 9105617This target is vulnerable to bolter fire. 9105618This target is resistant to bolter fire. 9105619This target is immune to bolter fire. 9105620This target is vulnerable to suppression attacks. 9105621This target is resistant to suppression attacks. 9105622This target is immune to suppression attacks. 9105623This target is vulnerable to attacks from power weapons. 9105624This target is resistant to attacks from power weapons. 9105625This target is immune to attacks from power weapons. 9105626This target is vulnerable to blind and stun attacks. 9105627This target is resistant to blind and stun attacks. 9105628This target is immune to blind and stun attacks. 9105629Nob 9105630A Nob with a Jetpack… 9105631Stormboy Nob 9105632Stormboy Nob 9105633Ork Mob 9105638Drag unwanted wargear here for an experience reward. 9105640Each squad has a portrait on the right side of the screen. Click once on a squad s portrait with the left mouse to select it; double click it to center the camera on that unit. These portraits also display important information about each squad, including its health and its associated hotkey. 9105641%1STARS% total stars 9105642I won t let you gits kill im! e s mine! 9105645Click and target area 9105646Click and target enemy 9105647Rendezvous with Captain Thule at this location 9105648Notice 9105649By choosing this map some players may be swapped between player slots and observer slots. Are you sure? 9105650%1COMPLETE% / %2DEPLOYED% (%3PERCENT%%%) 9105654Defeating the Tyranid Hive Fleet requires you to succeed at a series of long term objectives. Your progress in these global goals display at the top left of the screen. Click on a progress indicator to view a briefing with additional details. 9105668Collect the biosample from this reclamation pool 9105669Dual Shuriken Catapult 9105670Prism Cannon 9105672Prism Cannon 9105674Click and target ally 9105675Click and target area 9105678Prevent the Orks getting through the gate 9105679Wraithlord 9105680Wraithlord 9105681Even in death… 9105682Eldar Wraithlord 9105683Wraithlord 9105684Eldar Walker 9105685Even in death… 9105686Eldar Wraithlord 9105687Wraithlord 9105688Eldar Walker 9105689Try It On For Size 9105690Use the time between missions to experiment with your wargear load outs. Try different equipment on different squads and see how it affects their stats. 9105691One Point Shy? 9105692Is a trait unlock just one point out of reach? Check your wargear. 9105693Some pieces grant extra points to a Combat Discipline, and that can be enough to unlock that trait you always wanted. 9105694Unlock and Key 9105695Investing in the Combat Disciplines when your squads level up gives you two advantages. 9105696First, each point spent increases some of your basic combat statistics, like Health or Ranged Damage. Second, points spent unlock unique traits that allow you to enhance and refine your squads even further. 9105697!9105697 9105698You ll never get enough points to get all the unlocks, however, so plan ahead! 9105699Foundry Bonus 9105700Seeing gray icons on the screen at the end of every mission? Those are the Automated Foundries you haven t secured on the current planet. 9105701Secure them and you ll gain a bonus toward multiple deployments. 9105702Timing Is Everything 9105703Many missions have a limited number of days in which to complete them. If you let them expire, you may end up regretting it. 9105704Let a defense expire and that strategic asset is lost until you can re-secure it. In other missions, the same boss may return stronger later on. 9105705But you can t get to every one. Sometimes you just have to let some missions expire…the question is which ones? 9105706Should He Stay or Should He Go? 9105707Different squads have different strengths, so the choice of who to deploy on a mission can be critical. Before launching a mission, make sure the squads you want are ready to go. 9105708Always choosing the same squads could eventually leave the neglected squads a few levels behind…bad news when you find you want to use their special skills. 9105709Where to Fight 9105710Once you are fighting over three worlds, be careful not to ignore one planet for the sake of the others. 9105711If you aren t defending it, a world will succumb to infestation and your campaign score will suffer (not to mention the poor residents of that world!). 9105712Fire For Effect! 9105713Securing Communication Arrays gives you access to the Signum, a piece of wargear that allows you to call in devastating artillery strikes. 9105714Nothing says victory quite like the rain of Imperial artillery. 9105715Double Up The Guns 9105716Securing Automated Foundries allows you to use a Locator Beacon, a special piece of wargear you can use to set up Tarantula bolter turrets.
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Whosoever findeth this document, I call him brother. Answers are liberations, where the slaves of Malbioge that came to know Numantia cast down their jailer king, Maztiak, which the Xarxes Mysterium calls the Arkayn. Maztiak, whose carcass was dragged through the streets by his own bone-walkers and whose flesh was opened on rocks thereon and those angels who loved him no longer did drink from his honeyed ichors screaming "Let all know free will and do as they will!" Your coming was foretold, my brother, by the Lord Dagon in his book of razors. You are to come as Idols drop away from you one by one. You are exalted in eyes that have not yet set on you; you, swain to well-travelled to shatterer of mantles. You, brother, are to sit with me in Paradise and be released of all unknowns. Indeed, I shall show you His book and its foul-and-many-feathered rubric so that you can put into symbols what you already know the sphere of destruction is but the milk of the unenslaved. I fault not your stumbling, for they are expected and given grace by the Oils. I crave not your downfalls, though without them you might surpass me even in the coming Earth of all infinities. Lord Dagon wishes you no ills but the momentous. And as He wants, you must want, and so learn from the pages of God this the Ritual of Want Whisper to earth and earth, where the meddlers take no stones except to blood, as blood IS blood, and to the cracking of bone, as bone IS bone, and so to crack and answer and fall before the one and one, I call you Dragon as brother and king. Hides of dreugh 7 and 7, draught of Oil, 1 and 1, circles drawn by wet Dibellites three concentric and let their lower blood fall where it may, a birth watched by blackbirds Hearthfire 1st. Incant the following when your hearing becomes blurred Enraptured, he who finally goes unrecorded. Recorded, the slaves that without knowing turn the Wheel. Enslaved, all the children of the Aurbis As It Is.
https://w.atwiki.jp/taptitans2/pages/81.html
Twilight s Veil +N% Inactive Pet Damage xN Pet Deadly Strike Damage Moving through the darkness of night, your Pet gains the ability to strike Titans with deadly efficiency. Includes Pet Damage in your Inactive DPS total. Allows your Pet to score Deadly Critical Hits while Deadly Strike is active. The bonus damage received from Deadly Strike is reduced from the amount listed in the skill description. Lightning Burst and Flash Zip attacks receive a reduced averaged bonus from Deadly Strike. トワイライトベール +N%非アクティブ時のペットダメージ xNペットのデッドリーストライクダメージ 夜の暗闇の中を移動して、あなたのペットが効率よくタイタンに攻撃する能力を得ます。 非アクティブダメージにペットダメージを含みます。 ペットが軽減されたデッドリーダメージでデッドリーストライクを行うようになります。 ライトニングバーストとフラッシュジップは軽減/平均化されたデッドリーストライクダメージボーナスを得ます。 +レベルごとの効果詳細 スキルレベル SPコスト 累積コスト 非アクティブ時のペットダメージ デッドリーダメージ 1 2 2 1 1 2 2 4 3 1.3 3 3 7 12.8 1.9 4 3 10 54.1 2.7 5 3 13 229 3.8 6 4 17 1.3k 5.8 7 5 22 9.6k 9.5 8 5 27 70.6k 15.5 9 6 33 655.1k 26.9 10 7 40 7.5M 50 (v2.7.3)
https://w.atwiki.jp/vocaloidenglishlyric/pages/338.html
【Tags 40meterP Gumi tE S】 Original Music Title シリョクケンサ English Music Title Eye Examination Romaji Music Title Shiryoku Kensa Music Lyrics written, Voice edited by 40㍍P (40meter-P) Music arranged by 40㍍P (40meter-P) Singer Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): In your left eye that you ve covered, just what does my reflection look like? With only your right eye that s not covered, you won t be able to see the true me. Eye examination. I smile mischievously through your double vision. Don t forget that there is a fake version of me within you. Let me know by pointing your finger. You can see from your eyes, can t you? If you can dimly visualize the crevices of my heart, then please, feel free to close your eyes. I don t mind. I want to correct your vision so that you can love me correctly. With those overused old glasses of yours, you won t be able to see the true me. Eye examination. I smile with a sad look as I disappear. Don t forget that there is a true version of me within you. We can do no more than to believe what we see through our eyes. You and I are the same. Because of that, at least for now, print onto your heart the me that you do not know about. The scenery we saw back then became less and less visible. Which one of us changed? Was it you, or was it me? Let me know by pointing your finger. You can see from your eyes, can t you? If you can dimly visualize the crevices of my heart, then with your hand placed on my bosom, I will tell you about the true me. Singable English Lyrics (by Nori): A hidden reflection within my left eye Who is this person that s deep inside me? My open right eye filled with illusions Please just don t gaze through my wall of imitations Eye Examination False fragments continue to fall This plain smile for you begins to fade Ah~ My sight can t grasp it all As you embrace the fake that lies within me Why can you not see? Just point it out and glance into my heart You may detect the light which fell apart That s right The crack in my soul is slowly blinding me Inspect my feelings and tell me it s true The gap between us gives a different view I tried But this love was not meant to be My tainted vision through worn out glasses What is my option? What are my choices? Emotions for you happen to flow out When will I recover from words which pierced my doubts? Eye Examination As I look sadly in your face My tribulations start to depart Ah~ I wish you could erase The pain within my heart which wandered astray So, show me the way We can t have faith in everything we see The fate we share is called "blind agony" That s right You and I are closer than we once knew Therefore I shall imprint into your eyes The real me who is not made of lies I tried But can I really trust in you? I m losing my sight in just an instant The clock is racing, please stop it somehow! Your path is shifting with every movement But who s the one that is truly changing now? Just point it out and glance into my heart You may detect the light which fell apart That s right The crack in my soul is slowly blinding me Inspect my feelings and tell me it s true As you lay your hand against my chest so that you can clearly look right through For who I really am Romaji lyrics (transliterated by Ken96): kakushi ta hou no hidarime ni donna boku o utsushi dasu no hirai ta hou no migime dake ja hontou no boku wa mie nai desho shiryoku kensa nijuusen no boku ga itazurani hohoemu wasure nai de kimi no naka ni nisemono no boku ga iru yubisashi de oshie te yo kimi no me ni wa mie te run desho boku no kokoro no sukima ga boyake te mieru no nara me o toji te kamawa nai kara kimi ga omou mama ni tadashiku boku o aiseru you ni kimi no me o tadashi taku te tsukai furushi ta sono GURASU ja hontou no boku wa mie nai desho shiryoku kensa kiekake no boku ga kanashigeni hohoemu wasure nai de kimi no naka ni hontou no boku ga iru me ni utsuru mono dake o shinjiru koto shika deki nai boku mo kimi mo onaji da dakara koso ima dake wa sono kokoro ni yakitsuke te yo kimi ga shira nai boku o sukoshizutsu mie naku natta ano koro wa mie ta keshiki kawatta no wa kimi no hou ka soretomo jibun no hou ka yubisashi de oshiete yo kimi no me ni wa miete run desho boku no kokoro no sukima ga boyake te mieru no nara kono mune ni te o ate kimi ni tsutaeru kara hontou no boku o [40m-P, 40mP, 40meter-P, K, 40meterP]
https://w.atwiki.jp/mortalonline/pages/35.html
Patch Notes - Version 1.34.08.23 2012-02-24 Don t miss the new video tutorial link at the bottom of your launcher window! Notice We can t stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall. Notice of DirectX update Make sure you are running the latest version DirectX to avoid issues. ADDITIONS AND CHANGES General Added friend system. Depletable node grid is now 3D instead of 2D. Fixed a typo in the "petition received" feedback message. Holding z while mouse overing the GUI frames will now bring up two sliders for setting scale and alpha on the Player, Target and Mount frames. Position, scale and alpha on the GUI frames will now save per character. Arrows shot from a mount will now stick in the ground. Changing the frames alpha value will no longer change the slider menu s alpha aswell. Fixed three node crashes in relation to magic casting. Changed the alpha/scale slider menu for the player frame GUI. Changing alpha will now only change the background of the playerFrame, not the bars aswell. Added a /resetui command that will reset your UI to it s default layout. Added a /friends that will open the friends menu (default key F). Improved the character-screen code, it should now be slightly faster. Removed the StarVault log and the EULA and reset pass button from the loginscreen. Added version number to the login-screen. Re-imoprted a larger version of the login screen logo to make it look better even at higher resolutions. Added support for whispers thou you can only whisper your friends. Added support for dynamic /w help in the chat-window. Typing /w and pressing UP will loop through your friends. Decresed the size of the compass. The last lore has been added to the character creation. Art The login scene and character creation scene has been updated. Water material is now working in dx10. More new carcass icons. Optimized terrain LOD shader and shorter to LOD distance for terrain shaders. This should not change visuals, only gfx performance. Fixed the very high depth of field that occured in bad weather. Reduced torch flickering. Skills Added a level down button for primary skills. AI Mounts The loyalty handling of pets has had an revamp and should work more accurately and robust. Max Loyalty of pets doesno longer decrease when health is low on pets. Spawners in general should now keep their correct spawn counts under any circumstances. Creature spawners has had an revamp and should work more accurately and efficiently. Pickable spawners has had an revamp and should work more accurately and efficiently. NPC spawners has had an revamp and should work more accurately and efficiently. Added pet name tag to murder namings when pet has been part of murder. Pets should now not be able to attack players in player houses and will abort an attack if target players enters a player house. Creatures of myrland can no longer discover players that resides in player houses. Pets are still able to attack other pets in player houses. Creatures should no longer jump back and forth when battling. A distance between stable master and pet is now checked when trying to stable the pet. Max distance allowed is currently 10 meters. Combat Changed magic network traffic for less lag. BUG FIXES General Added Fledgling flag to GUI target frame. Cleaned up and fixed a lot of the UI-flash related issues with focus. Pressing Z should now correctly give back focus to flash-UI. ESC will now close flash-ui too before it opens the mainmenu. Cleaned up a lot of the server-crashes we had had during the last week. Fixed a bug that made it possible to infinite stack in the bank. Fixed a bug in the login-code that made it impossible to re-login if the server was full/down. Fixed a couple of crashes. Fixed a bank related client-crash. Fixed an issue that made it possible to ressurect with to much max mana. Fixed a typo in fishing. You should now be able to target ghosts when casting Transcendental Awareness again. Skills You will now gain xp in damage assessment when you use it. You will now correctly get weapon-skill XP even when thrusting with a weapon. AI Mounts Resolved issue, where creatures, npcs and pickable spawners spawned max avatars each time when a node crashed, resulting in many times more creatures than intended was spawned. Resolved an issue where creatures went frozen(stopped responding) after node crash. Resolved an issue where all creatures after node crash lost line trace checks possibililties. Resolved an issue where feeding a pet while crossing a node, could result in node crash. Resolved issue where no message was sent to tamer if pet got too scared in battle to continue attacking. Resolved an issue, where pets could attack from any distance to its target. Distance should now calculate correctly. Creatures should no longer at start of a battle slide forward stuck in animation, but now instead run normally towards its target. Resolved an issue where a pets loyalty was lost due to bugs at rare occasions. Resolved an issue where the loyalty of pets did not decrease at all while its tamer was offline. Note that when this now again works, pets will generally loose 1% per min of its max loyalty while their tamers are offline. Resolved an issue where tamer lost contact with pets at node crashes and other occasions. Tamer should now have more robust contact with their pets. Resolved an issue where battling creatures sometimes moved inside their target bodies. Housing Guilds Fix for entering houses after beeing dead. Fix for accessing chest from outside bug. Known issues May still be some issues with pets being frozen up. Try relogging.
https://w.atwiki.jp/vippspo2/pages/45.html
From PSPo2i director Yu Suganuma I feel like I’m living the first line of my obituary. I don’t think there will be anything else that I do in my life as important as what I do now for Phantasy Star. We’re not just building online RPGs, we’re working to make people free. When we have access to great games, we are better people. We understand the virtual world is better than the real one, and we get fired(or rather, liberated). I work on PSO2 because everything in my soul tells me it’s the right thing to do. I’ve worked on PSPo2i, doing a directing job to build many crappy missions designed to steal time from all the addicts who don’t know it. I would come home from work crushed. Our work is possible because of donations from our users. Will you help protect Phantasy Star by donating 100yens, 200yens, 300yens or whatever you can afford? http //www.psp2infinity.jp/pc/dlcontents/item/ Thank you, Yu Suganuma Director, Sega Corporation From PSPo2i producer Satoshi Sakai When She s Gone. ――Satoshi Sakai Welcome to Week of Entombing Beast! Whether you accept or not, as you know, PSO2 will be the game of three tribes and after this time next year, when the Phantasy Star Online2 will come. The game of Human, Numan and Cast. Beast is going to leave the race, and the existence will be exiled forever from game. This reform has already begun from Phantasy Star Zero, and is going to follow one by one through Phantasy Star Portable2 and 2 Infinity, and then eventually it will accomplish its tasks at the "very crazy" third β-tests in the spring in 2012, which we will soon announce in detail (probably it would be the last grand dinner for Beast.) Well, this column will mainly talk about why we made the decision, answering some of questions I received――e.g. "Why must Beast go?" "Why do you let Cast stay?" "May I ask Laya, who would have no place to go, to marry into me?" Why? Most players seem to want to know it. Shortly speaking, the reason why we carry out this reform is "the inevitabile." I m quite sure that the series of changes are necesarry for us to develop the standard of Magic to the next level, and then PSO2 in the future will be more serious, more exciting. Now, let s start composing farewell letters for our best friend. Satoshi Sakai Producer, Sega Corporation